#pragma once
#include "cocos2d.h"
#include <cocos/ui/CocosGUI.h>

USING_NS_CC;
using namespace cocos2d::ui;
using namespace cocos2d;
class Myscene :public cocos2d::Layer
{
private:
	cocos2d::Size size;
	cocos2d::Sprite *mole;
	bool isHold;
public:
	Myscene();
	~Myscene();
	virtual bool init();
	static Scene* createScene();
	void test1();
	void test2();

	void test5();
	void update(float dt);
	CREATE_FUNC(Myscene);
};

